Need for Speed Undercover Free Download Pc Game
Need For Speed Under Cover Free Full Version
It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii,Microsoft Windows, PlayStation Portable, Nintendo DS. Go Deep Undercover Race into an action-packed story of pursuit and betrayal. Take on jobs and compete in races to prove yourself as you infiltrate and take down an international crime syndicate. Highway Battle. Fight off the cops and others as you take down your prey in high-speed, high stake multi-car chases. New and vastly improved AI mechanics mean more aggressive and intelligent cops focused on taking you out fast and by any means necessary. Heroic Driving Engine. An all-new game engine lets you pull off amazing moves for the ultimate driving edge. Own the Open World. ( Next Gen, Wii™ and PC ) Tear across the massive highway system and discover the open world of the Gulf Coast Tri-Cities area, with three unique cities connected by an extensive highway system.
Need for Speed: Undercoveris also the very last Need for Speed game to be released for a sixth-generation gaming console. Undercover is the last of the Black Box-controlled second era of Need for Speed games, although it is the first game to use the franchise's 2008-2012 'N' logo (which appears on occasion when loading and saving) and typeface.The police system is similar to both Most Wanted (2005) and Carbon. It uses a similar bar graph at the bottom of the screen that moves between the blue "Evade" (shown as green on PS2 and Wii versions), on the right side, and the red "Busted", on the left side, depending on the player's speed and proximity to police.A few days before Undercover's release, EA revealed a few plot details. A video was uploaded that showed the player evading capture from the Tri-City Police Department (TCPD).Electronic Arts CEO, John Riccitiello, stated that the previous release in the series (Pro Street) was only "an okay game...and was] not good"He stated Undercover would have a considerably longe rdevelopment cycle than its predecessors because the Need for Speed development team had been split up into two teams, both of which would work on a "two-year" development cycle with future titles, alternating releases between them.When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team (that finished Pro Street) would start working on the next title."Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The police system is similar to Most Wanted and Carbon. Unlike previous games, the type of police that appear is not entirely dependent on heat levels (i.e. high level police can appear at low heat levels and vice versa) but more on the player's wheelman level (i.e. progress through the game). A damage system returns to Undercover, but differs from the prior title ProStreet in that the damage is only cosmetic and does not adversely affect performance The customization of cars is similar to Need for Speed: ProStreet but has been enhanced on the level of graphics and detail. The player can gain wheelman (i.e. reputation) points as they progress through the game's story by participating in missions, winning races or performing flashy maneuvers in a police chase.....
Riccitiello also stated Undercover took inspiration from action films such as The Transporter, with a large embedded narrativeFrank Gibeau (President of the EA Games label) stated during development that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise would go back to its roots (although Undercover was already being developed before ProStreet). "John Doyle (Developer at EA Black Box) said that Undercover would feature a brand new game mechanic and a 'Most Wanted-ish' sandbox style of gameplay."Reception of Undercover was mixed. There were complaints about the game's easy difficulty, repetitiveness, and poor texture maintenance. One reviewer went as far as recommending the game's rivals such as Rockstar Games'Midnight Club: Los Angeles and EA's own Burnout Paradise.
System Requirment of Need for Speed Undercover
Intel Core 2 Duo, AMD 64 X2 5200 Ram 1.5 Gb 256 Mb Graphic Card 6 Gb Free Hard Disk Space Sound With Direct 9.0 c KeyBaord Mouse
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